1. FML/GFML
(1) C. S. Lee, M. H. Wang, M. J. Wu, O. Teytaud, and S. J. Yen, "T2FS-based adaptive linguistic assessment system for semantic analysis and human performance evaluation on game of Go," (SCI) IEEE Transactions on Fuzzy Systems, vol. 23, no. 2, pp. 400-420, Apr. 2015.
(2) C. S. Lee, M. H. Wang, M. J. Wu, Y. Nakagawa, H. Tsuji, Y. Yamazaki, and K. Hirota, "Soft-Computing-based emotional expression mechanism for game of Computer Go," (SCI) Soft Computing, vol. 17, no. 7, pp. 1263-1282, Jul. 2013.
(3) C. S. Lee, M. H. Wang, Y. J. Chen, H. Hagras, M. J. Wu, and O. Teytaud, "Genetic fuzzy markup language for game of NoGo," (SCI) Knowledge-Based Systems, vol. 34, pp. 64-80, Oct. 2012.
(4) C. S. Lee, M. H. Wang, S. J. Yen, Y. J. Chen, C. W. Chou, G. Chaslot, J. B. Hoock, A. Rimmel, and H. Doghmen, "An ontology-based fuzzy inference system for computer Go applications," (SCIE) International Journal of Fuzzy Systems, vol. 12, no. 2, pp. 103-115, Jun. 2010.
2. Fuzzy ontology
(1) J. B. Hoock, C. S. Lee, A. Rimmel, F. Teytaud, M. H. Wang, and O. Teytaud, "Intelligent agents for the game of Go," (SCI) IEEE Computational Intelligence Magazine, vol. 5, no. 4, pp. 28-42, Nov. 2010.
(2) C. S. Lee, M. H. Wang, C Chaslot, J. B. Hoock, A. Rimmel, O. Teytaud, S. R. Tsai, S. C. Hsu, and T. P. Hong, "The computational intelligence of MoGo revealed in Taiwan's computer Go tournaments," (SCI) IEEE Transactions on Computational Intelligence and AI in Games, vol. 1, no. 1, pp. 73-89, Mar. 2009.